Alla listaus ja tiivistelmä artikkeleista, jotka väitöskirjaan sisällytetään:
Emerging Hackerspaces – Peer-Production Generation
This paper describes a peer-production movement, the hackerspace movement, its members and values. The emergence of hackerspaces, fablabs and makerspaces is changing how hacker communities and other like-minded communities function. Thus, an understanding of the nature of hackerspaces helps in detailing the features of contemporary peer-production. Building on previous work on ’fabbing’, two different sets of results are presented: (1) empirical observations from a longitudinal study of hackerspace participants; and (2) a theoretical description of hacker generations as a larger context in which peer-production can be located. With regard to (1), research data has been collected through prolonged observation of hackerspace communities and two surveys. [In Open Source Systems: Long-Term Sustainability IFIP Advances in Information and Communication Technology Volume 378, 2012, pp 94-111 ]
3D printing community and emerging practices of peer production
Based on the results of a 2012 survey on people doing 3D printing, we present results on the demographics and self–identification of the community, as well as describing participants’ printing activity. Combining results from the survey with insights from research literature, we analyse emerging patterns and practices of 3D printing as a subdivision of a more general trend of physical peer production, and, even, of a revolution in manufacturing, as predicted by several theorists. [FirstMonday, Volume 18, Number 8 – 5 August 2013]
Cultures of sharing in 3D printing: what can we learn from the licence choices of Thingiverse users?
This article contributes to the academic discussion by analysing how users of the leading online 3D printing design repository Thingiverse manage their intellectual property (IP). 3D printing represents a fruitful case study for exploring the relationship between IP norms and practitioner culture. Although additive manufacturing technology has existed for decades, 3D printing is on the cusp of a breakout into the technological mainstream – hardware prices are falling; designs are circulating widely; consumer-friendly platforms are multiplying; and technological literacy is rising. Analysing metadata from more than 68,000 Thingiverse design files collected from the site, we examine the licensing choices made by users and explore the way this shapes the sharing practices of the site’s users. We also consider how these choices and practices connect with wider attitudes towards sharing and intellectual property in 3D printing communities. A particular focus of the article is how Thingiverse structures its regulatory framework to avoid IP liability, and the extent to which this may have a bearing on users’ conduct. [Journal of Peer Production, June 1, 2014]
Design Revolution in 3D Printing Processes
Purpose of this case study is to describe the evolution of design processes in 3D printing area, and compare similarities and differences in the ways of working between companies and 3D printing community. The study sheds light to the evolving process phases, the role of designers and customer involvement in the process. This is an inductive case study. Mainly qualitative research methods are used to gather and analyze the data. The study identifies three different design process modes in open design area. The results indicate that companies cannot ignore the development in the open communities because the new ways of working can bring additional benefits to the business. It seems that company driven design and customer driven open design are coming closer to each other in technology and design process perspectives. The study focuses on the fuzzy design area between companies and 3D printing community, which has not been researched much yet. [International Congress of International Association of Societies of Design Research (IASDR), August 15, 2013]. Myöhemmin julkaistu muokattuna artikkelina The Design Journalissa.